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Separable Subsurface Scattering

Hits: 9184 | Rating: (2.3) | Category: Technology | Added by: Matwix_2004
Page: 1 2 Next >   Jump to: Bottom    Last Post
Male, 50-59, Europe
 117 Posts
Saturday, February 11, 2012 6:16:58 PM
If your machine is man enough, click through (vimeo logo) to vimeo and d/l the app. Let it run to the end then play with the controls. Click/drag the head to move it about. Mouse wheel to zoom. Also move lights etc. Zoom in on the back of the head, past the skin to see the eyes & nostrils from the inside.

How long before Skyrim, crysis, COD etc. use tech. like this? It was not too long ago that Doom amazed us with its graphics that seem so '8 bit' these days. I do hope I live long enough to see it.

On the other hand, how hard will it be to tell real from fake? Some of the possibilities down that road are a little worrying.

Female, 18-29, Eastern US
 3573 Posts
Friday, February 10, 2012 7:30:32 PM
That is some very dramatic music for some very boring video.

Male, 18-29, Europe
 103 Posts
Friday, February 10, 2012 3:13:32 PM
Eyelids missing!!!

Male, 30-39, Australia
 25198 Posts
Friday, February 10, 2012 12:12:43 PM
Be afraid!

Male, 30-39, Canada
 211 Posts
Friday, February 10, 2012 8:16:22 AM
@Vimto: this is _real time_. As in, this stuff that took hours on a render farm is now doable on a standard gaming PC at regular frame rates.

Male, 18-29, Europe
 5 Posts
Friday, February 10, 2012 8:12:22 AM
@Vitmo - SSS has indeed been around for a while, this however is being rendered in realtime.

Everyone commenting on the model needs to realise this is a realtime SSS test meaning we're supposed to be looking at the skin and only the skin. A sphere with the skin shader applied could have been used instead.

As far as render times - this was rendered in realtime using a fast GPU. You can download the test on his vimeo link and run it yourself.

Male, 18-29, Europe
 182 Posts
Friday, February 10, 2012 4:58:39 AM
and how long did those shots take to render?
still... wait for some more generations of chip performance and it will be cellphone stuff...

Male, 40-49, Europe
 2819 Posts
Friday, February 10, 2012 1:44:51 AM
Erm ... hasn't this idea been around for a few years now? I certainly remember it being talked about quite a while back.

Male, 70 & Over, Asia
 765 Posts
Friday, February 10, 2012 1:32:48 AM
Was anyone else waiting for screaming ghoul face?

Male, 30-39, Western US
 838 Posts
Friday, February 10, 2012 1:22:44 AM
No real persons...androids.

Male, 18-29, Asia
 134 Posts
Thursday, February 09, 2012 9:22:13 PM
For reasons unknown.. Cone heads...

Male, 30-39, Eastern US
 932 Posts
Thursday, February 09, 2012 7:45:37 PM
But this is also worlds away from being used in a game or movie because of all the other complex processes that would need to be applied along with it. This is also a stationary object and not a dynamic model. This is an astounding breakthrough in 3d rendering but still a long long ways off from anything useable.

Male, 30-39, Europe
 89 Posts
Thursday, February 09, 2012 6:47:58 PM
this is obviously CGI people! wake up!

Male, 18-29, Eastern US
 164 Posts
Thursday, February 09, 2012 6:05:48 PM
The only thing that makes this impressive is the real-time aspect. I think it's still pretty easily discernible from the real thing. Of course, I wouldn't mind my games looking like this (since we've already passed into the uncanny valley) haha.

Female, 18-29, Western US
 1480 Posts
Thursday, February 09, 2012 6:03:26 PM
Bored-er, and no scalp hair, too! *smack*

Anyway, he reminds me a bit of the guy from Fringe.

Female, 18-29, Midwest US
 147 Posts
Thursday, February 09, 2012 3:09:21 PM
he has no eyelashes...

Male, 30-39, Australia
 232 Posts
Thursday, February 09, 2012 2:51:58 PM
Yea great, now wait for them to animate such a face and realize how the skin effect only goes 'skin deep' in realism. They need to focus on animation quality more.

Male, 18-29, Western US
 5329 Posts
Thursday, February 09, 2012 1:01:35 PM
one step closer to skynet

Male, 30-39, Europe
 4013 Posts
Thursday, February 09, 2012 1:00:36 PM
They have reached an impressive level with dims surfaces but the real problem are still the tranparent ,liquid and reflecting surfaces. In fact this model have eyes closed, i would like to see how they realize it and also how they realize big surfaces of water for example. Also eyebrows are not so good here.

Male, 18-29, Europe
 5 Posts
Thursday, February 09, 2012 12:42:03 PM
SSS is not a new way of rendering Skin. It's been around for a good while.

This however is sub surface scattering which is being rendered in Realtime instead of pre rendered footage. Is it practical? Well in some ways yes - but SSS is used in movies and cutscenes where everything is rendered out in passes and composited together.

Male, 30-39, Eastern US
 523 Posts
Thursday, February 09, 2012 12:20:18 PM
still looks fake. while the neck and some of the cheek look real, the eyes don't. here is no color or bump where the eyes are. there's no wrinkle where the eye closes. and while the idea is nice, they didn't animate it and he was too glossy. but it's getting there.

Male, 30-39, Europe
 3333 Posts
Thursday, February 09, 2012 12:16:36 PM
Agree with Gerry here.

Male, 18-29, Canada
 2432 Posts
Thursday, February 09, 2012 11:43:07 AM
:\ the only thing that changed in real time was the lighting effects, other than that it's a completely static 3D model... and no mention of the spec requirements

Male, 18-29, Western US
 1253 Posts
Thursday, February 09, 2012 11:30:09 AM
err cg w/e

Male, 18-29, Western US
 1253 Posts
Thursday, February 09, 2012 11:29:47 AM
Just wait 10 years and it will be impossible to tell the difference between CD and reality.

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