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Skyrim D.I.C.E. Summit 2012 Game Jam

What could have been, if developers had limitless time and boundries.

submitted by: RuralNinja
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Skyrim D.I.C.E. Summit 2012 Game Jam. What could have been, if developers had limitless time and boundries.
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Hits: 7870 | Favorites: 6 | Emailed: 0 | Rating: 2.5 | Category: Technology | Date: 02/10/2012
 
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Justin9235
Male, 18-29, Midwest US
 1582 Posts
Friday, February 10, 2012 9:12:28 PM
My friend posted this to facebook last night and I was super drating excited. Less excited now that IAB has posted it.. twice.

I-IS-BORED
Male, 18-29, Canada
 2432 Posts
Friday, February 10, 2012 8:19:46 PM
@diylobotomy
because with ranged combat the game would have to calculate your entire shot at the moment you fire to determine if it's a kill or not so it can play the animation, skyrim doesn`t pause and display the past for kill cams, it slows down and shows the kill as it happens

I-IS-BORED
Male, 18-29, Canada
 2432 Posts
Friday, February 10, 2012 8:17:37 PM
@Victim
This is all content created in the same environment players can use to generate mods, with the entire game already existing. Meaning all team members, including those that have no idea how to go about creating content, could make additions. None of this content has even been debugged fully, balanced, optimized, etc. None of it involved creating new areas or animations (look at the vampire, he just floats around without flapping...). Many of these would increase the minimum specs and shipping both versions would make the game a much bigger file.

RuralNinja
Male, 18-29, Eastern US
 521 Posts
Friday, February 10, 2012 6:38:42 PM
@Fatninja01 The videos are in descending order, meaning this video was submitted first, and the other is the repost. I just happened to beat out the other post by probably like 10 minutes or so.

Fatninja01
Male, 18-29, Australia
 24489 Posts
Friday, February 10, 2012 11:51:15 AM
repost

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