I Am Bored

Loads of viral videos, games, memes, lists and social networking for when you're bored. Updated every day, so visit often.
Latest Popular Most Bookmarked Most Emailed Top Rated My Favorites Random Chat
All Games Funny Entertainment Quizzes Weird Tech Lifestyle, Arts & Lit. News & Politics Science Sports Misc
T-Shirts   Submit Content  

Unlimited Detail Real-Time Rendering: A Preview

The future of gaming has arrived and it is beautiful. *tear*

submitted by: Fizban
< Back Next >
Unlimited Detail Real-Time Rendering: A Preview. The future of gaming has arrived and it is beautiful. *tear*
+ Add to Favs
View/Add
Hits: 16155 | Favorites: 13 | Emailed: 2 | Rating: 3.2 | Category: Technology | Date: 08/02/2011
 
 popular today
14 Photos Of A Bat Poo Crazy Avatar Fan [Pic] Hmmm, I wonder if he likes the movie Avatar? A little maybe? I wonder if he has blue balls?
Man Tricks Girlfriend Into Taking Abortion Pill Under the guise of helping her with antibiotics he kills their child after a visit to his father, who is a doctor.
27 Weird Inventions That Never Made It [Pic] Most of these are really weird & off the wall. I like #11 for some strange morbid reason though.
Rihanna Tweets Her Butt In All It`s Glory [Pic] Since deleted from her twitter but we have a screen capture... if you want to see it... you know, for science.
Crazy Naked Man Stabbed With Guts Hanging Out Somehow I feel that bath salts may have been involved. Warning: Graphic Nudity and Bloody Guts
More Comments >

fgreatwest
Male, 30-39, Western US
 102 Posts
Sunday, August 7, 2011 5:26:16 PM
/jaw dropped

mcboozerilla
Male, 30-39, Europe
 649 Posts
Thursday, August 4, 2011 7:51:15 AM
The narrator has an incredibly annoying voice.

phoneybone
Male, 18-29, Western US
 1750 Posts
Wednesday, August 3, 2011 7:38:50 PM
i could see this being an issue in a game environment when the game engine designer have to figure out collision. It's easy when you just compare polygons, but compare millions of atoms to millions of other atoms. This won`t be easy to integrate into games, but it eventually will be done, and I for one can`t wait cuz it`ll be awesome.

Angilion
Male, 40-49, Europe
 9547 Posts
Wednesday, August 3, 2011 5:03:24 PM
[quote">So from what I see, this works great for fixed scenery, and poorly for animation. Perhaps game designers should go to a hybrid technique where backgrounds are rendered this way, and all moving objects are added in with conventional polygon rendering.[/quote">

That's been done in various games since 1992.

Here`s a link showing some of them

This isn`t a new idea and it isn`t unlimited no matter how many times they say it is. The hybrid approach also has problems, which is why it isn`t used more often despite the fact that it`s been around for 20 years.

If this bunch have some secret new techniques that nobody else has managed to think of that solves problems that appear to be impossible with current technology, they`ll need to produce some evidence of it to convince anyone other than co

Angilion
Male, 40-49, Europe
 9547 Posts
Wednesday, August 3, 2011 4:54:02 PM
uunxx, they just haven't got the resources on the design side so repeating is easy to show lots of a large landscape but they are individual objects being handled as such, if they were unique it would be no different.


Yes it would. The most obvious difference is the amount of data required. You can`t use procedural generation for a whole gameworld, it just doesn`t work at all realistically. So you must have some data and the more unique objects you have in the gameworld the more data you must have for rendering them. Data that you need to store, data that you need to transfer between storage and processing, data that you need to process. It rapidly exceeds the abilities of current technology by multiple orders of magnitude.

More Comments >
 


Bored | Suggest a Link | Contact I Am Bored | About I Am Bored | Link to I Am Bored | Live Submission | Privacy | Ad Choices | Copyright Policy |
© 2013 Demand Media, Inc. All rights reserved.