Thursday, July 17, 2014 7:12:15 PM
For a completely different type of game, maybe one of the less complex city building games, maybe. The full-fat ones are hugely complex, a genuine attempt to model the complexity of building an entire city from scratch. I'm not into those, but I do like the simpler ones. I had a lot of fun with Imperium Romanum and Glory of the Roman Empire.
I've played Skyrim for about 90 hours so far, so I`d recommend it. The gameplay isn`t very complex, so it doesn`t require precise co-ordination or hours of planning how you`re going to build your character. It has two main stories that are the main part of the game and numerous small stories that cover the history of the game world, bits of background lore, the starting points of quests, etc. It avoids a simple good/evil split in many cases, leaving you to make decisions on grey areas, often without complete information. It also contains about 500 books you can read in the game, so you can play a game and read a book at the same time :) They`re not really books, though. Short stories at most.
They haven`t gone overboard with the gendering, either. There is some of the "half naked armour" cliche, but that`s true for both sexes.
Maybe it would be worthwhile for you to watch some of the many gameplay videos on Youtube and see if it appeals to y
Thursday, July 17, 2014 7:03:16 PM
Okay angilion- that is exactly what no1 son says... SO, recommendations. Bad hand eye co-ordination and the attention span of a stoned goldfish?
Gaming probably isn't your cup of tea, then.
Some games emphasise rapid analysis of incoming data and rapid, accurate response to it. Some games emphasise sustained attention and strategic planning. Nearly all games use both, to varying degrees. But the only games that don`t use either are the very simple games which you probably won`t find any more impressive than you found Sonic the Hedgehog.
You might like some RPGs, maybe, since you like reading and RPGs (good ones, at least) are primarily about stories. They don`t have the polish and complexity of a decent book, but they are about telling a story. Many will also work well with short periods of play because they tend to be based on large numbers of quests of varying degrees of complexity.