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That`s what everyone says- at first.
Any RPG-players, I seriously reccommend giving Lord of the Rings Online a go, it`s *much* better than WoW IMO.
Ooh I play FFXI as well. :)
I have to disagree. Sociologically, these online gaming environments/worlds are just as `real` as the real world. `Society` is any place that people choose to spend their time interacting with each other; you are essentially saying that the prime criteria for what is `real` is whether the legs move to get you there.
Having started with ADVENT (known as Colossal Cave to you probably), lived through text adventures, graphic adventures, the D&D craze, Play-By-Mail, then the internet, I concede that this new generation of MMORPG is as real as reality itself, inasmuch as people spend their time `in` those worlds just as much, if not more, as they do in the `real` world, and achieve satisfaction, love, hope, pain, etc in the same way, no matter how artificially-constructed the environment.
As Buckaroo Banzai said, "Wherever you go, there you are"... even in cyberspace, apparently.
True that, I didn`t take that into consideration. RS has about 3.5m subscribing, paying-monthly members, and the graph DOES say "subscriptions" so point taken. When you think about it, that`s still 18M dollars per month (US) which isn`t a bad return for slapping some code together lol.
Runescape boasts 150m created accounts, which makes sense, since that figure also counts all fake accounts ever created, used as bots, banned etc.
Runescape has 10 million "active" players, or rather non-banned accounts.
Only a fraction of the 10M are active players... at any given time only about 100-200k are `online`
Finally, customers... from the infograph, that would be ~1.4M for runescape.
Runescape, Wow, along with every other MMORPG is bogus. These games are payed for by time spent by players playing them. The longer the game is the more money they get. They are all painfully repetitive, unrewarding, unwinable and endless. The only reason a thankfully small portion of the population (0.3%) plays them is because you get to interact with other people.
still, that would put it up around 34/38% for the two of them. Or something. I don`t know all the other numbers.
And that Runescape figure is the OFFICIAL figure used by the Guinness Books of Records, which recognizes it as the world`s largest MMORPG.
For real men play Star Wars FPSs!
Perfect World is okay, cause most of it`s free, but that`s like the only good thing about it. I don`t want to have to pay for a mount. Might as well pay for a better game.
for celebs who play!
Well ye cuz you`re a liar :)
says the average per week is 22hours, when I was playing back in 2008 I was averaging 60 hours a week, but you hardly notice sometimes when 2-3 hours have passed...I cut that back to 30 hours a week about 6 weeks before finally quiting the game for good.
not surprised 50% is asia
and the $136k/day seems steep, but consider this:
50% of the world pays ~$15/month (asia sometimes pays hourly or monthly...so anyways)11.5*.50 = 5.75*15 = ~$86m/30days = ~$2.8m each day...mind you, this is the "cheaper" side and only 1/2 the players; prospective time: you make $28/day and you must pay $1.50 for your breakfast, lunch, AND dinner (upkeep)
But the stupid thing is I still follow the news on the game.