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"The temple guard took away his half pendant of life.."
The tresure wagons are critical.. use the walls to block them and sic your birds on em.
later in the game use your birds to take out the evil red wizards that will shoot up all your towers. You can use the wall strength upgrade to fix all your damage at once, but they get expensive after two or three.
Be sure to buy the coin upgrade or you cant sell stuff. The Birds are the most effective and you should build dozens of them by the later rounds.
The worst is the reginerative guys at the later levels. use your mass of birds to gang rape em. You can also build walls or netting to catch the regen guys. if you watch the walls hit points and then upgrade right before he breaks through (you can do this twice) then you can really slow em down[/spoiler]
Any way, it`s a good game IMO. From a TD fan.
Sometimes you can`t build traps on some parts of the path. Sometimes traps disappear and you can never build something in its place again. Sometimes money vanishes between rounds.
Whoever made this sure doesn`t know how to test )-|
Hard as hell so far too. Managed to get up a ton of lightning towers to no avail, as well as a bunch of those trap towers. Any advice anyone?
[spoiler]Ok, first off, DEFINITELY use the walls to block off the horse-drawn carriage, kill it, then delete walls. Repeat as often as necessary. Carriages give you a *ton* of credits, worth way way way more than the cost of a wall. Later on, upto 100 times as much.
Not 100% sure if this is best tactic, but so far seems to work:Most Tower defence games give you very good bonuses by upgrading. In the case of this game, the upgrades cost a fortune compared to just rebuilding a new tower, and the boosts aren`t all that significant.
Early on go for more quantity than quality. Then reinforce key positions later.[/spoiler]
i played 5 misn so far and ima play moer in da morning