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It pains me so.
First Level:[spoiler]Wind is generated by the speed of the mouse. Move the pointer in wide movements to blow out the candle.[/spoiler]
Second Level:[spoiler]When the mouse is held, in clicked position, over a zombie, they degenerate, and sink into the black hole. The black hole steadily grows, but not when you have your pointer on it. Kill each zombie, as quick as possible, with the pointer held on the hole between each kill.[/spoiler]
Using these tactics, I got to the last part of the second level, but it is ridiculously hard.
But, it was cool. I got to the second scene, saw the bright light (now I know what to expect) and it was over... longer game please :-), or else I just messed up.
[spoiler]Just move the mouse around in big circles really fast, and you`ll hear the wind getting stronger and stronger until it blows the candle out.[/spoiler]
it could be just coz i`m horrendously drunk though...
The multimedia category is devoted to websites designed in innovative ways. The $3,000 winner is an eerie, other-worldly exploration of how much the viewer can be confused. The piece, "Somnium Orbis" takes some getting used to.
And that`s all I have to say.
It took you ten minutes?
I liked the art, and I guess it was kinda interesting? I wish it would have been longer though. =|
Oh no. I`ve NEVER noticed the swearing filter before EVER.
I think we know who the drating idiot really is :-)
N yeh short game.
^that`s what it says if you go to the game via the main page... i`m guessing there`s something else to the zombie level. Or they just got tired of the game and gave up.
ROCKSTAR GAMES - MULTIMEDIA DESIGN CATEGORY
GRAND JURY PRIZE WINNER: "Somnium Orbis"by Nate Horstmann & Peter Schmalfeldt Exploring alternative ways to progress through an other-worldly scene.